Item ammo pistol large: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (bug tag)
No edit summary
Line 1: Line 1:
{{wrongtitle|title=item_ammo_pistol_large}}
{{wrongtitle|title=item_ammo_pistol_large}}
{{hl2 point|item_ammo_pistol_large}}


==Entity Description==
==Entity Description==

Revision as of 11:45, 26 July 2011

Template:Wrongtitle Template:Hl2 point

Entity Description

The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.

A large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • At the "Easy" (skill 1) setting the box will contain 120 rounds.
  • At the "Normal" (skill 2) setting the box will contain 100 rounds.
  • At the "Hard" (skill 3) setting the box will contain 60 rounds.
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.  [todo tested in ?]

Keyvalues

  • Item:

Inputs

  • Item:

Outputs

  • Item:
OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also