Info player start: Difference between revisions
		
		
		
		
		
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 Note:While normally a problem, any number of
Note:While normally a problem, any number of 
		
	
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| {{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn. | {{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn. | ||
Revision as of 09:16, 26 July 2011

Template:Base point It indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
 Note:While normally a problem, any number of
Note:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple info_player_startentities exist)