Info player start: Difference between revisions
		
		
		
		
		
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 Note:While normally a problem, any number of
Note:While normally a problem, any number of 
		
	
| m (Robot: fixing template case.) |  (Cleanup) | ||
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| [[File:info_player_start.png|right|link=]] | |||
| {{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn. | |||
| * In Single Player games: {{map_properties}}   | * In Single Player games: {{map_properties}}   | ||
| * To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | * To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | ||
| Line 11: | Line 8: | ||
| {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | ||
| {{clr}} | {{clr}} | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Angles}} | |||
| == Flags == | == Flags == | ||
| * Master (Has priority if multiple <code>info_player_start</code> entities exist) | * Master (Has priority if multiple <code>info_player_start</code> entities exist) | ||
| == See also == | |||
| * [[game_player_equip]] | |||
| * HL2DM : [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | |||
| * CSS : [[info_player_counterterrorist]], [[info_player_terrorist]] | |||
| * DOD : [[info_player_allies]], [[info_player_axis]] | |||
| * TF2 : [[info_player_teamspawn]] | |||
Revision as of 09:15, 26 July 2011

Template:Base point It indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
 Note:While normally a problem, any number of
Note:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple info_player_startentities exist)