Logic script: Difference between revisions
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Note:The array can be extended beyond 16 entities. Simply add additional Group## keys with SmartEdit turned off.
Note:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts
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{{base point|logic_script|since=Left 4 Dead 2}} It is a container for {{sq}} [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. <div style="clear:left"></div> | |||
==See also== | |||
* [[L4D2 Vscripts]] | |||
* [[Left 4 Dead 2 Tool Updates]] | |||
* [[trigger_finale]] | |||
==External links== | |||
* [http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)] | |||
* [http://www.leeland.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script | |||
==KeyValues== | ==KeyValues== | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 11:05, 28 June 2011
Template:Base point It is a container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
- Scripting for Left 4 Dead 2 (Leeland.net) - Example uses of logic_script
KeyValues
- EntityGroup[0] ([todo internal name (i)]) to EntityGroup[15] <targetname>
- Entities to add in the EntityGroup array for the script.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities

<string>
and thinkfunction <string>
, respectively.