Source SDK Base: Difference between revisions
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'''Source SDK Base''' is a game/tool locked to a particular [[:Category:Engine branches|engine branch]], on which modders can base their projects | '''Source SDK Base''' is a game/tool, shared between all owners of Valve Source games and locked to a particular [[:Category:Engine branches|engine branch]], on which modders can base their projects. Both singleplayer and multiplayer mods can use it. | ||
Use of SDK Base widens the audience for your mod and prevents engine updates from breaking it. | |||
== Versions == | |||
There are currently two versions of SDK Base: the original [[Episode One (engine branch)|Source 2006]] version (AppID 215) and the superior [[Source 2007]] version (AppID 218). 2006 is free, but 2007 requires the purchase of [http://store.steampowered.com/search/?category2=16 one of the games listed here] (free/promotional editions do ''not'' provide access). | |||
[[Alien Swarm]] deserves mention here too, as it is freely available and includes source code access. {{todo|Make a page explaining which game to pick.}} | |||
== Content == | == Content == | ||
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* The stock gamecode is a duplicate of [[Episode One]]'s or [[Episode Two]]'s, depending on which version (see below) you are using. '''But the only ''content'' available is that of [[Half-Life 2]] and [[Half-Life 2: Lost Coast]]''': while [[npc_zombine|Zombines]] and [[npc_hunter|Hunters]] exist in the code and can be spawned, they appear as errors because their [[model]]s are not available. If you want to use episodic things, you will need to [[Gameinfo.txt#Mounting content|mount the appropriate game]]. | * The stock gamecode is a duplicate of [[Episode One]]'s or [[Episode Two]]'s, depending on which version (see below) you are using. '''But the only ''content'' available is that of [[Half-Life 2]] and [[Half-Life 2: Lost Coast]]''': while [[npc_zombine|Zombines]] and [[npc_hunter|Hunters]] exist in the code and can be spawned, they appear as errors because their [[model]]s are not available. If you want to use episodic things, you will need to [[Gameinfo.txt#Mounting content|mount the appropriate game]]. | ||
* SDK Base might provide mods with Lost Coast's content, '''but [[dedicated server]]s do not'''. Multiplayer mods should either not use anything from Lost Coast, or include what they do use in their dedicated server download. {{tip|In Source 2007 or later you can remove the <code>sourcetest</code> SearchPath from gameinfo.txt and Lost Coast will disappear. Unfortunately, doing this under Source 2006 (Episode One) will make the game crash immediately!}} | * SDK Base might provide mods with Lost Coast's content, '''but [[dedicated server]]s do not'''. Multiplayer mods should either not use anything from Lost Coast, or include what they do use in their dedicated server download. {{tip|In Source 2007 or later you can remove the <code>sourcetest</code> SearchPath from gameinfo.txt and Lost Coast will disappear. Unfortunately, doing this under Source 2006 (Episode One) will make the game crash immediately!}} | ||
== Fixes == | == Fixes == |
Revision as of 04:53, 28 June 2011
Source SDK Base is a game/tool, shared between all owners of Valve Source games and locked to a particular engine branch, on which modders can base their projects. Both singleplayer and multiplayer mods can use it.
Use of SDK Base widens the audience for your mod and prevents engine updates from breaking it.
Versions
There are currently two versions of SDK Base: the original Source 2006 version (AppID 215) and the superior Source 2007 version (AppID 218). 2006 is free, but 2007 requires the purchase of one of the games listed here (free/promotional editions do not provide access).
Alien Swarm deserves mention here too, as it is freely available and includes source code access.
Todo: Make a page explaining which game to pick.
Content
- The stock gamecode is a duplicate of Episode One's or Episode Two's, depending on which version (see below) you are using. But the only content available is that of Half-Life 2 and Half-Life 2: Lost Coast: while Zombines and Hunters exist in the code and can be spawned, they appear as errors because their models are not available. If you want to use episodic things, you will need to mount the appropriate game.
- SDK Base might provide mods with Lost Coast's content, but dedicated servers do not. Multiplayer mods should either not use anything from Lost Coast, or include what they do use in their dedicated server download.
Tip:In Source 2007 or later you can remove the
sourcetest
SearchPath from gameinfo.txt and Lost Coast will disappear. Unfortunately, doing this under Source 2006 (Episode One) will make the game crash immediately!
Fixes
There are two small glitches:
- The main menu has a "Visual Stress Test" option instead of anything useful. Copy
resource\GameMenu.res
from another suitable game into your mod. - Episode Two's flashlight and weapon pickup icons do not appear. Open
resource\ClientScheme.res
and add this to theFonts
section:WeaponIconsSmall { 1 { name HalfLife2 tall 32 weight 0 antialias 1 additive 1 custom 1 } }
Content (2007)
- Source SDK Base 2007 (
sourcetest
) - Source SDK Base + Half-Life 2: Lost Coast (
sourcetest
) - Source 2007 shared (
hl2
) - Source shared (
hl2
) - Source 2007 engine branch
Content (2006)
- Source SDK Base + Half-Life 2: Lost Coast (
sourcetest
) - Source shared (
hl2
) - Episode One engine branch