Create(): Difference between revisions

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'''<code>CBaseEntity::Create()</code>''' creates and [[Spawn()|spawns]] a new [[entity]]. It can be called directly as well as from an existing object. {{todo|Is there any difference between those two approaches?}}
'''<code>CBaseEntity::Create()</code>''' creates and [[Spawn()|spawns]] a new [[entity]]. It can be called directly as well as from an existing object. {{todo|Is there any difference between those two approaches?}}


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[[Category:Functions]]
[[Category:Functions]]
[[Category:English]]

Revision as of 16:50, 28 May 2011

Template:Otherlang2

CBaseEntity::Create() creates and spawns a new entity. It can be called directly as well as from an existing object.

Todo: Is there any difference between those two approaches?

There is also CBaseTempEntity::Create(), which has a similar purpose but behaves quite differently.

Arguments

const char* szName
The classname of the entity that should be created. Must be a pointer to constant memory; an ordinary string literal like "npc_class" will do.
const Vector& vecOrigin
The initial origin of the entity.
const QAngle& vecAngles
The initial orientation of the entity.
CBaseEntity* pOwner
The owner of the new entity. Pass NULL if there shouldn't be one.