Coop Door (Portal 2): Difference between revisions
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(Finished Co-op door tut.) |
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2.) | 2.) | ||
Create a <code>32Lx4Wx32H</code> [[func_brush]] with the texture: | Create a <code>32Lx4Wx32H</code> [[func_brush]] with the texture: | ||
[[signage/coop/teamdoor/orange]] | [[signage/coop/teamdoor|signage/coop/teamdoor/orange]] | ||
::{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Name || checkbox_o | |||
|} | |||
Align it to the left, inside the frame. | Align it to the left, inside the frame. | ||
3.) | 3.) | ||
Repeat step 2 but change the following: | Repeat step 2 but change the following: | ||
[[signage/coop/teamdoor/blue]] | [[signage/coop/teamdoor|signage/coop/teamdoor/blue]] | ||
Align it to the right, inside the frame. | Align it to the right, inside the frame. | ||
4.) | |||
Add two [[env_texturetoggle]] with the following settings: | |||
::{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Name || textog_o | |||
|- | |||
| Target Brush(es). || checkbox_o | |||
|} | |||
::{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Name || textog_b | |||
|- | |||
| Target Brush(es). || checkbox_b | |||
|} | |||
5.) | |||
Add two [[ambient_generic]] with the following settings: | |||
::{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Name || sound_out | |||
|- | |||
| Sound Name || portal.button_down | |||
|} | |||
::{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Name || sound_in | |||
|- | |||
| Sound Name || portal.button_up | |||
|} | |||
6.) | |||
Add the following outputs to <code>relay_o_in</code>: | |||
::{| class=standard-table | |||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || textog_o || SetTextureIndex || 1 || 0.00 || No | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || sound_in || PlaySound || <none> || 0.00 || No | |||
|} | |||
Add the following outputs to <code>relay_o_out</code>: | |||
::{| class=standard-table | |||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || textog_o || SetTextureIndex || 0 || 0.00 || No | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || sound_out || PlaySound || <none> || 0.00 || No | |||
|} | |||
Add the following outputs to <code>relay_b_in</code>: | |||
::{| class=standard-table | |||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || textog_b || SetTextureIndex || 1 || 0.00 || No | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || sound_in || PlaySound || <none> || 0.00 || N | |||
|} | |||
Add the following outputs to <code>relay_b_out</code>: | |||
::{| class=standard-table | |||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || textog_b || SetTextureIndex || 0 || 0.00 || No | |||
|- | |||
| [[Image:Io11.png]] || OnTrigger || sound_out || PlaySound || <none> || 0.00 || No | |||
|} | |||
You have now created a door witch will open if both co-op partners are in the [[trigger|triggers]] | |||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] | ||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 10:33, 12 May 2011
Co-Op doors consist of two triggers that both bots step on to open the door and for each trigger a person sign lights up.
Creation
Step one
1.) Add a prop_testchamber_door. With the following settings:
Property Name Value Name door_01
2.) Add a logic_coop_manager with the following settings:
Property Name Value Name coop_man
and outputs:
Triggers
1.) Add a Logic_relay with the following Settings:
Property Name Value Name relay_b_in
and outputs:
2.) Add a Logic_relay with the following Settings:
Property Name Value Name relay_b_out
and outputs:
3.) Repeat steps 1-2 but change the following:
Property Name Value Name relay_o_in
outputs:
Add a Logic_relay with the following Settings:
Property Name Value Name relay_o_out
outputs:
4.) Create a block brush with trigger texture applied. Tie this brush to a trigger_playerteam with the following outputs:
Check Boxes
1.) Add a Prop_static with the following settings:
Property Name Value World Model models/props/sign_frame02/sign_frame02.mdl
2.)
Create a 32Lx4Wx32H
func_brush with the texture:
signage/coop/teamdoor/orange
Property Name Value Name checkbox_o
Align it to the left, inside the frame.
3.) Repeat step 2 but change the following: signage/coop/teamdoor/blue
Align it to the right, inside the frame.
4.)
Add two env_texturetoggle with the following settings:
Property Name Value Name textog_o Target Brush(es). checkbox_o
Property Name Value Name textog_b Target Brush(es). checkbox_b
5.) Add two ambient_generic with the following settings:
Property Name Value Name sound_out Sound Name portal.button_down
Property Name Value Name sound_in Sound Name portal.button_up
6.)
Add the following outputs to relay_o_in
:
Add the following outputs to relay_o_out
:
Add the following outputs to relay_b_in
:
Add the following outputs to relay_b_out
:
You have now created a door witch will open if both co-op partners are in the triggers