Team Fortress 2 Sky List: Difference between revisions
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(Re-arranging based on resemblance/derivation and type of environment rather than update order) |
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| {{vec4|216|207|194|700}} | | {{vec4|216|207|194|700}} | ||
| {{vec4|200|202|230|60}} | | {{vec4|200|202|230|60}} | ||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
|- | |||
!colspan="7"| sky_upward <br /> [[Image:sky_upward.jpg|400px]] | |||
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| pl_upward<br /> | |||
| {{vec3|0|325|0}} | |||
| -55 | |||
| {{vec4|253|242|208|1000}} | |||
| {{vec4|159|174|185|450}} | |||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
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| {{vec4|254|210|152|800}} | | {{vec4|254|210|152|800}} | ||
| {{vec4|151|135|180|420}} | | {{vec4|151|135|180|420}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
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| {{vec4|253|243|208|50}} | | {{vec4|253|243|208|50}} | ||
| {{vec4|188|174|210|500}} | | {{vec4|188|174|210|500}} | ||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
|- | |||
!colspan="7"| sky_morningsnow_01 <br /> [[Image:Sky_morningsnow_01.jpg|400px]] | |||
|- | |||
| koth_viaduct<br /> | |||
| {{vec3|0|131|0}} | |||
| -25 | |||
| {{vec4|251|199|174|450}} | |||
| {{vec4|196|174|210|170}} | |||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
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| {{vec4|248|197|139|700}} | | {{vec4|248|197|139|700}} | ||
| {{vec4|142|154|185|290}} | | {{vec4|142|154|185|290}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} |
Revision as of 05:13, 4 April 2011
These skyboxes are available to Team Fortress 2 and mods utilizing its content. These skies are HDR capable.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |