Mod wizard complete: Difference between revisions

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;mapsrc\
;mapsrc\
:For your uncompiled maps ([[VMF]] files)
:For your uncompiled [[Your First Map|map]]s ([[VMF]] files)
;materialsrc\
;materialsrc\
:For your uncompiled [[texture]]s (Probably [[TGA]] files)
:For your uncompiled [[texture]]s (Probably [[TGA]] files)

Revision as of 01:34, 4 April 2011

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Take that, Vault Boy!

You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:

mapsrc\
For your uncompiled maps (VMF files)
materialsrc\
For your uncompiled textures (Probably TGA files)
modelsrc\
For your uncompiled models (SMD and QC files)
src\
All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)

Additionally, a folder with your mod's name has been created under <Steam>\steamapps\sourcemods\. This is where files compiled from the folders above need to go, and what you will eventually release.

(Ignore the .bat files, they are broken.)

What now?

A barnacle, from Half-Life 2.

There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:

General advice
From Valve
From other modders
Programming
Choosing a compiler
My First Mod (if you chose the Half-Life 2 SP or MP source code)
Your First Entity
Setting up source control
Mapping
Your First Map
Hammer documentation
Modeling & Animation
XSI Mod Tool
Exporting a model
Model Creation Overview
Art & Sound
Material Creation
Soundscripts
Choreography
Choreography creation

Getting help

Help is available from:

Good luck!

Source