Mod wizard complete: Difference between revisions

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{{otherlang2
{{otherlang2
| pt-br = Mod wizard complete:pt-br
| pt-br = Mod wizard complete:pt-br
| ru = Mod wizard complete:ru}}
| ru = Mod wizard complete:ru
}}


[[Image:Heavy welcome.jpg|right|220px|Take that, Vault Boy!]]
[[Image:Heavy welcome.jpg|right|220px|Take that, Vault Boy!]]
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;mapsrc\
;mapsrc\
:For your uncompiled [[VMF]] map files.
:For your uncompiled maps ([[VMF]] files)
;materialsrc\
;materialsrc\
:For your uncompiled [[material]]s.
:For your uncompiled [[texture]]s (Probably [[TGA]] files)
;modelsrc\
;modelsrc\
:For your uncompiled [[model]]s.
:For your uncompiled [[model]]s ([[Studiomdl Data|SMD]] and [[QC]] files)
;src\
;src\
:All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)
:All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)


''Additionally'', a folder with your mod's name has been created in <code><Steam>\steamapps\sourcemods\</code>. This is from where files compiled from the folders above will be loaded, and is all that people playing your mod need.
'''''Additionally''''', a folder with your mod's name has been created under <code><Steam>\steamapps\sourcemods\</code>. This is where files compiled from the folders above need to go, and what you will eventually release.
 
(Ignore the .bat files, they are broken.)


== What now? ==
== What now? ==

Revision as of 01:34, 4 April 2011

Template:Otherlang2

Take that, Vault Boy!

You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:

mapsrc\
For your uncompiled maps (VMF files)
materialsrc\
For your uncompiled textures (Probably TGA files)
modelsrc\
For your uncompiled models (SMD and QC files)
src\
All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)

Additionally, a folder with your mod's name has been created under <Steam>\steamapps\sourcemods\. This is where files compiled from the folders above need to go, and what you will eventually release.

(Ignore the .bat files, they are broken.)

What now?

A barnacle, from Half-Life 2.

There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:

General advice
From Valve
From other modders
Programming
Choosing a compiler
My First Mod (if you chose the Half-Life 2 SP or MP source code)
Your First Entity
Setting up source control
Mapping
Your First Map
Hammer documentation
Modeling & Animation
XSI Mod Tool
Exporting a model
Model Creation Overview
Art & Sound
Material Creation
Soundscripts
Choreography
Choreography creation

Getting help

Help is available from:

Good luck!

Source