Category:Es/Hammer: Difference between revisions
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__NOTOC__[[Image:Hammer splash.png|center|Hammer's splash screen]]{{clr}} | __NOTOC__[[Image:Hammer splash.png|center|Hammer's splash screen]]{{clr}} | ||
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the [[:Category:Level Design|Level Design category page]].</div> | <div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the [[:Category:Level Design|Level Design category page]].</div> |
Revision as of 14:50, 4 March 2011
Template:Otherlang2 Template:ToTranslate
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Comenzar
Lea tambien
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Hammer Reference
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Pages in category "Es/Hammer"
The following 7 pages are in this category, out of 7 total.