Particle Editor: Difference between revisions
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[[Category:Particle System]] | [[Category:Particle System]] | ||
==Particle Editing Tool== | ==Particle Editing Tool== | ||
* [[Particle System Emitters|Emitters]] | * [[Particle System Emitters|Emitters]] | ||
* [[Particle System Renderers|Renderers]] | * [[Particle System Renderers|Renderers]] | ||
* [[Particle System Initializers|Initializers]] (see also [[:Category:Particle initializers]]) | |||
* [[Particle System Operators|Operators]] (see also [[:Category:Particle operators]]) | |||
* [[Control Point (particles)|Control Points]] | |||
* [[Particle System Children|Children]] | |||
* [[Particle System Constraints|Constraints]] | |||
* [[Particle System Forces|Forces]] | |||
== General knowledge == | == General knowledge == |
Revision as of 09:08, 3 June 2010
Particle Editing Tool
- Emitters
- Renderers
- Initializers (see also Category:Particle initializers)
- Operators (see also Category:Particle operators)
- Control Points
- Children
- Constraints
- Forces
General knowledge
- To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
In Left 4 Dead and Left 4 Dead 2, tools mode is run via Authoring Tools menu instead. To test out a particle within a map while in tools mode, make sure that
sv_lan
is set to 1 in the console located in the lower-left corner.
- To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
- A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : > bind h "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"