Valve Hammer Editor: Difference between revisions
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* [[Day of Defeat]] ([[Day of Defeat.fgd|FGD]]) | * [[Day of Defeat]] ([[Day of Defeat.fgd|FGD]]) | ||
* [[Deathmatch Classic]] ([[Deathmatch Classic.fgd|FGD]]) | * [[Deathmatch Classic]] ([[Deathmatch Classic.fgd|FGD]]) | ||
* [[Half-Life: Blue Shift]] ([[hl_bs.fgd|FGD]]) | |||
* [[Half-Life: Opposing Force]] ([[hl_op4.fgd|FGD]]) | * [[Half-Life: Opposing Force]] ([[hl_op4.fgd|FGD]]) | ||
* [[Ricochet]] ([[Ricochet.fgd|FGD]]) | * [[Ricochet]] ([[Ricochet.fgd|FGD]]) | ||
* [[Team Fortress Classic]] ([[Team Fortress Classic.fgd|FGD]]) | * [[Team Fortress Classic]] ([[Team Fortress Classic.fgd|FGD]]) |
Revision as of 11:27, 17 February 2010
Hammer 3.x
Originally developed with the name The Forge and distributed under the name Worldcraft on the retail Half-Life CD, Valve Hammer Editor 3.x is the official Goldsource mapping tool.
FGDs
- Counter-Strike (FGD)
- Condition Zero Deleted Scenes (FGD)
- Day of Defeat (FGD)
- Deathmatch Classic (FGD)
- Half-Life: Blue Shift (FGD)
- Half-Life: Opposing Force (FGD)
- Ricochet (FGD)
- Team Fortress Classic (FGD)
Hammer 4.x
Valve Hammer Editor 4.x, provided as a component of the Source SDK, is the official Source mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.
FGDs
See also
- Hammer Editor Documentation
- Level Design Documentation
- Hammer Editor version history
- Brush
- Entity
- FGD