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[[User:Robin_Walker|Robin Walker]] will speak at [http://www.arc.ritsumei.ac.jp/DIEC2005/ DIEC2005(Digital Interactive Entertainment Conference)] in Kyoto. Other speakers include Shigeru Miyamoto(Nintendo), Hideo Kojima(Konami, MGS series), Toru Iwatani(Namco, Pac-man), and Nolan Bushnell(Atari founder).
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==DIEC2005==
''18 Oct 2005'': [[User:Robin_Walker|Robin Walker]] will speak at '''[http://www.arc.ritsumei.ac.jp/DIEC2005/ DIEC2005 (Digital Interactive Entertainment Conference)]''' in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).
 
Gamasutra English Article :[http://www.gamasutra.com/php-bin/news_index.php?story=6827 Japanese Conference Gets Miyamoto, Kojima, Iwatani]
Gamasutra English Article :[http://www.gamasutra.com/php-bin/news_index.php?story=6827 Japanese Conference Gets Miyamoto, Kojima, Iwatani]


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==Japanese seminars==
Softimage Japan(and [[User:RumikoHoshino|its ex-intern]]) hosted two seminars that introduce the concept of "MOD," XSI|Mod Tool, and HL2 modding to Japanese audiences - educators, game press, professional developers, hardcore&future modders. Pictures [http://www.famitsu.com/game/news/2005/10/18/103,1129612965,44666,0,0.html here(famitsu.com article)].
''18 Oct 2005'': Softimage Japan (and [[User:RumikoHoshino|its ex-intern]]) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences &mdash; educators, game press, professional developers, hardcore&future modders. Pictures [http://www.famitsu.com/game/news/2005/10/18/103,1129612965,44666,0,0.html here (famitsu.com article)].
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Valve have revealed their intention to port even more of their ''Half-Life 2 XBox'' code to the PC version of the Source engine. In an [http://www.halflife2.net/forums/showpost.php?p=1634524&postcount=833 e-mail posted on HalfLife2.net], [[User:Robin Walker|Robin Walker]] talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
==Half-Life 2 XBox to PC==
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''15 Oct 2005'': Valve have revealed their intention to port even more of their ''Half-Life 2 XBox'' code to the PC version of the Source engine. In an [http://www.halflife2.net/forums/showpost.php?p=1634524&postcount=833 e-mail posted on HalfLife2.net], [[User:Robin Walker|Robin Walker]] talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
'''[[Household DEATH!]]''' (A {{HL1}} Mod) v1.2 has been re-released.
 
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==Household DEATH==
The '''[[NightFall]]''' team has just finished its demo at the WGC finals, and has a big news write-up at its [http://www.nightfallmod.net/ site].
''10 Oct 2005'': '''[[Household DEATH!]]''', an HL1 Mod, v1.2 has been re-released.
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A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
==Nightfall demo==
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''5 Oct 2005'': The '''[[NightFall]]''' team has just finished its demo at the WGC finals, and has a big news write-up at its [http://www.nightfallmod.net/ site].
The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
 
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==Dreamscape: Pin Point Blank==
'''[[Day of Defeat: Source]]''' is out!
''1 Oct 2005'': The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
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Several errors have come up following [http://www.steampowered.com/index.php?area=news&id=447 Friday's Source update]:
==Steam visual overhaul==
*<s>'''"gameinfo.txt is missing":''' Source did not look in SourceMods for mod content, but Steam still did.</s> ''This issue has been resolved.''
''11 Oct 2005'': The new Steam UI is officially released.
*'''Hangs:''' There are 4 causes, latter two could be specific to the update:
 
**<s>Core engine files are still being update: Steam's configuration mistakenly allows the game to launch early</s>. ''This issue should be resolved with the 9/28 release. This was caused by VAC holding onto some .dlls.''
''6 Oct 2005'': A beta trial of the new Steam look is underway. See [[UIBugs]] for details.
**Your software firewall's rule popup has appeared in the background. Run the game in a window to see it.
 
**<s>DirectX is not up-to-date. If you are using 9.0b or older, update to 9.0c.</s> ''Resolved - Steam will now check for you''
''29 Sep 2005'': A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
**<s>Forced DX9 mode. See <code>dxlevel</code> solution below.</s> ''Fixed.''
 
<s>*'''Low framerates:''' This update seems to force DX9 for all cards, presumably due to HDR. This results in all sub-DX9 and GeForce FX cards seeing huge performance drops, or simply crashing or rebooting the computer. To get around this, add <code>-dxlevel 70/80/81</code> to your shortcut.</s> ''Fixed.''
==Day of Defeat: Source released!==
*'''Framerate fluctuations:''' People with dual core 64bit systems (which are unsupported) are also seeing poor performance. The issue can be resolved by forcing your Source game to only run on one CPU.
''28 Sept 2005'': '''[[Day of Defeat: Source]]''' is out!
This article may perhaps be relevent: [http://blogs.msdn.com/tparks/archive/2005/05/14/417516.aspx  Windows XP 64-bit Edition and Games]
*'''Firewall:''' For those using Firewall software, you need to manually re-add <code>C:\Program Files\Valve\Steam\SteamApps\username\half-life 2\hl2.exe</code> to your exceptions list.
*<s>'''Wireframe shaders:''' The update has broken all custom shaders.</s> ''Fixed.''


On the bright side, DOD:S is still on track!
==Older events==
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'''[[Day of Defeat: Source]]''' is available now for pre-load and pre-purchase! [http://www.steampowered.com/index.php?area=news&id=443 Steam-News]
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The '''[[Dystopia]]''' demo has been released! Download it from one of [http://dystopia-game.com/ their mirrors] and join in the fun!
The '''[[Dystopia]]''' demo has been released! Download it from one of [http://dystopia-game.com/ their mirrors] and join in the fun!
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Gabe speaks: [http://biz.gamedaily.com/features.asp?article_id=10480 Gabe Newell Steamed]
Gabe speaks: [http://biz.gamedaily.com/features.asp?article_id=10480 Gabe Newell Steamed]
----
Following their TechEd appearance, the '''[[Dystopia]]''' team have [http://dystopia-game.com/forum/viewtopic.php?p=22520 announced] the imminent release of the Dystopia demo!
''"We are aiming to release the demo before 11:59pm GMT on 9th of September 2005."''
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'''[[MINERVA]]''', the episodic single-player project for Half-Life 2, has released the first map: Metastasis 1. Downloads, screenshots and more at the [http://www.hylobatidae.org/minerva/ MINERVA project site]...
'''[[MINERVA]]''', the episodic single-player project for Half-Life 2, has released the first map: Metastasis 1. Downloads, screenshots and more at the [http://www.hylobatidae.org/minerva/ MINERVA project site]...
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Take a look at this brilliant new HL2 machinima by R. Glass, [http://www.nailbiter.net/gman/ A Few Good G-Men]. ([http://www.filerush.com/download.php?target=fewgoodgmen.mov Bittorrent mirror])
Take a look at this brilliant new HL2 machinima by R. Glass, [http://www.nailbiter.net/gman/ A Few Good G-Men]. ([http://www.filerush.com/download.php?target=fewgoodgmen.mov Bittorrent mirror])
: Wow, that was great! Would have been better if we could download it and watch it in-game though. --[[User:Campaignjunkie|- Campaignjunkie]] 15:09, 13 Jul 2005 (PDT)
:: Yeah. I still think it's only truly machinima if it can be played in-game on one's own computer - think of it as an ultra-efficient video compression system...  :-] --[[User:Cargo Cult|Cargo Cult]] 15:18, 13 Jul 2005 (PDT)
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'''http://www.valvesoftware.com''' has been updated with a whole new style and up-to-date information. Go and have a look!
'''http://www.valvesoftware.com''' has been updated with a whole new style and up-to-date information. Go and have a look!
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'''SiN 2 has been announced!''' It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. [http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=121433 More information].
'''SiN 2 has been announced!''' It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. [http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=121433 More information].
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The wiki has hit over 1,000 users! Congrats! --[[User:Mooga|Mooga]] 06:17, 1 Jul 2005 (PDT)
GameSpot has several new screens and a new Q&A session with Robin Walker on [http://www.gamespot.com/pc/action/halflife2aftermath/preview_6128325.html Half-Life 2: Aftermath], the first post-Half-Life 2 episode. Contains spoilers.
----
Due to a request, I put up a forums to help talk about the wiki and such. [http://s12.invisionfree.com/Valve_Wiki_Forums/ Valve Wiki Forums].  Please note that this is an unofficial forum.  Valve has nothing to do with the it --[[User:Mooga|Mooga]] 21:28, 30 Jun 2005 (PDT)
 
:Why not use the already established [http://www.chatbear.com/board.plm?b=390 modding forums] from the Collective? - [[user:Chrisb|Chris Bokitch]]
 
::But in these forums we can control everything we want. --[[User:Mooga|Mooga]] 21:28, 30 Jun 2005 (PDT)
 
:::Likewise. :) - Chrisb
 
:::: Why even use bulitin board software anyway, isn't that what talk pages are provided for?.. [[User:Skuld|Skuld]] 09:48, 2 Jul 2005 (PDT)
 
::::: Chris, The-Coll really needs a better forum system than ChatBear, seriously. Its old and degenerete /[[Hipshot]]
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GameSpot has several new screens and a new Q&A session with Robin Walker on [http://www.gamespot.com/pc/action/halflife2aftermath/preview_6128325.html Half-Life 2: Aftermath], the first post-Half-Life 2 episode. Contains spoilers! --[[user:TomEdwards|TomEdwards]] 13:44, 30 Jun 2005 (PDT)
 
:Why does everybody keep mentioning those spoilers? There were more spoilers in the Half-Life 2 E3 videos.. The Half-Life 2: Aftermath information just seems like basic information? [[User:SEThorian|SEThorian]]
 
----
Valve give a lot to the modding community.. Are they worried about the law suits against RockStar for the Hot Coffee Mod for GTA:sa? (Im not trying to start some bloody Hot Coffee argument, just curious if it worries valve.) --[[User:Treb|Treb]] 04:35, 10 Sep 2005 (PDT)

Revision as of 11:13, 18 October 2005


DIEC2005

18 Oct 2005: Robin Walker will speak at DIEC2005 (Digital Interactive Entertainment Conference) in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).

Gamasutra English Article :Japanese Conference Gets Miyamoto, Kojima, Iwatani

Japanese seminars

18 Oct 2005: Softimage Japan (and its ex-intern) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences — educators, game press, professional developers, hardcore&future modders. Pictures here (famitsu.com article).

Half-Life 2 XBox to PC

15 Oct 2005: Valve have revealed their intention to port even more of their Half-Life 2 XBox code to the PC version of the Source engine. In an e-mail posted on HalfLife2.net, Robin Walker talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.

Household DEATH

10 Oct 2005: Household DEATH!, an HL1 Mod, v1.2 has been re-released.

Nightfall demo

5 Oct 2005: The NightFall team has just finished its demo at the WGC finals, and has a big news write-up at its site.

Dreamscape: Pin Point Blank

1 Oct 2005: The Dreamscape: Pin Point Blank mod has released some brand new media to look at!

Steam visual overhaul

11 Oct 2005: The new Steam UI is officially released.

6 Oct 2005: A beta trial of the new Steam look is underway. See UIBugs for details.

29 Sep 2005: A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the Steam Forums, hlcoders and The Steam Review.

Day of Defeat: Source released!

28 Sept 2005: Day of Defeat: Source is out!

Older events

The Dystopia demo has been released! Download it from one of their mirrors and join in the fun!


The Jurassic Rage team have kindly released the source code for their mod's multi-passenger vehicles to the community! Get the files here.


Gabe speaks: Gabe Newell Steamed


MINERVA, the episodic single-player project for Half-Life 2, has released the first map: Metastasis 1. Downloads, screenshots and more at the MINERVA project site...


Team Dystopia have updated their site with photos and a brief report from Microsoft's TechEd convention. They were invited to demonstrate what can be achieved with the Source SDK and Microsoft development tools, demonstrating to a large audience and running their mod on top of the line Alienware computers!


Microsoft has released a new site dedicated to modding for the SDK on their Microsoft Developer Network. It's lacking content at the moment, but does confirm that Valve and Microsoft are working together to get Visual Studio 2005 Express Edition to properly compile the SDK.


Valve has now released the Steam-compatible version of the High-Definition pack for Half-Life 1. If you want more detailed, more realistic models for the classic Half-Life game and Opposing Force and Blue Shift expansions, click away! Install/Uninstall Links added to The steam:// browser protocol page.


Subscribers are beginning to recieve their early copies of CGW magazine, which features nothing short of a Valve bonanza. Look forward to new ally AI in Aftermath, a new HL2 episode every 3 months, Steam 3.0 with a completely new architecture, and more besides. Get all the details here!

Additional coverage on 1UP.com, for those of you with a paper allergy...

Taito has opened Half-Life2 Survivor official page - the arcade game version of HL2. There will be an announcement at AM show(Sep 1-3).


Valve is hiring! If you think you've got what it takes, follow the link and see if you can help out.


A Few Good G-Men is also featured in this week's Escapist magazine, as one of the 'Casual Friday' bonus articles.


Garry's Mod is the feature of an article in this week's The Escapist free online magazine.


The Insurgency mod team have released their first screenshots! Head over to Their site right now to see them.


Valve have signed a distribution deal with Electronic Arts. A distribution deal means EA handle the physical media while Valve retain full IP control - they are essentially self-publishing with EA's retail muscle timing in where they can't.


Take a look at this brilliant new HL2 machinima by R. Glass, A Few Good G-Men. (Bittorrent mirror)


http://www.valvesoftware.com has been updated with a whole new style and up-to-date information. Go and have a look!


SiN 2 has been announced! It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. More information.


GameSpot has several new screens and a new Q&A session with Robin Walker on Half-Life 2: Aftermath, the first post-Half-Life 2 episode. Contains spoilers.