Team Fortress 2 Sky List: Difference between revisions
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!width="14.28%"| Ideal HDR Ambience | !width="14.28%"| Ideal HDR Ambience | ||
|- | |- | ||
| cp_dustbowl<br /> | | cp_dustbowl<br />ctf_turbine | ||
| {{vec3|0|30|0}} | | {{vec3|0|30|0}} | ||
| -25 | | -25 | ||
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!colspan="7"| sky_granary_01 <br /> [[Image:sky_granary_01.jpg]] | !colspan="7"| sky_granary_01 <br /> [[Image:sky_granary_01.jpg]] | ||
|- | |- | ||
| cp_granary<br />arena_granary | | cp_granary<br />arena_granary<br />cp_yukon | ||
| {{vec3|0|130|0}} | | {{vec3|0|130|0}} | ||
| -15 | | -15 | ||
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!colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg]] | !colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg]] | ||
|- | |- | ||
| ctf_2fort<br /> | | ctf_2fort<br />cp_egypt_final | ||
| {{vec3|0|145|0}} | | {{vec3|0|145|0}} | ||
| -45 | | -45 | ||
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!colspan="7"| sky_hydro_01 <br /> [[Image:sky_hydro_01.jpg]] | !colspan="7"| sky_hydro_01 <br /> [[Image:sky_hydro_01.jpg]] | ||
|- | |- | ||
| tc_hydro<br/>pl_badwater_basin | | tc_hydro<br/>pl_badwater_basin | ||
| {{vec3|0|51|0}} | | {{vec3|0|51|0}} | ||
| -37 | | -37 | ||
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!colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg]] | !colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg]] | ||
|- | |- | ||
| pl_goldrush<br />arena_ravine<br />arena_nucleus<br />koth_nucleus | | pl_goldrush<br />arena_ravine<br />arena_nucleus<br />koth_nucleus<br />pl_hoodoo_final | ||
| {{vec3|0|108|0}} | | {{vec3|0|108|0}} | ||
| -35 | | -35 |
Revision as of 13:38, 12 January 2010
These skyboxes are available to Team Fortress 2 and mods utilizing its content. These skies are HDR capable.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |