VMEX: Difference between revisions
Jump to navigation
Jump to search
Brandished (talk | contribs) m (→Left 4 Dead) |
|||
Line 5: | Line 5: | ||
=== Left 4 Dead === | === Left 4 Dead === | ||
A hacked version of vmex was created for decompiling [[Left 4 Dead]] maps by [[User:TerabyteDragon|TerabyteDragon]]. This hack resolves an issue with static props (specifically how large the entries are the BSP file). Download available [http://jupiter.clarion.edu/~s_awroxby/vmex.jar here]. | A hacked version of vmex was created for decompiling [[Left 4 Dead]] maps by [[User:TerabyteDragon|TerabyteDragon]]. This hack resolves an issue with static props (specifically how large the entries are in the BSP file). Download available [http://jupiter.clarion.edu/~s_awroxby/vmex.jar here]. | ||
== See also == | == See also == |
Revision as of 14:46, 2 May 2009
Valve Map Extractor (VMEX) is a decompiler for Source engine maps. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Since version 0.98g it supports all of Valve's games.
The Ship
To decompile maps for The Ship, download the modified version: VMEX (v0.98e) here.
Left 4 Dead
A hacked version of vmex was created for decompiling Left 4 Dead maps by TerabyteDragon. This hack resolves an issue with static props (specifically how large the entries are in the BSP file). Download available here.
See also
- VMEX - the official website.
- VMEX 0.98g - download mirror for the latest version.