Obj sentrygun: Difference between revisions
		
		
		
		
		
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| m (Robot: Automated text replacement  (-\{\|\r +{| class=standard-table)) | Brandished (talk | contribs)  m (Keyvalues) | ||
| Line 34: | Line 34: | ||
| : <choices> The sentry level to spawn as. | : <choices> The sentry level to spawn as. | ||
| :{| class=standard-table | :{| class=standard-table | ||
| ! Literal Value !! Description | |||
| |- | |- | ||
| | Level 1 | | 0 || Level 1 | ||
| |- | |- | ||
| | Level 2 | | 1 || Level 2 | ||
| |- | |- | ||
| | Level 3 | | 2 || Level 3 | ||
| |} | |} | ||
Revision as of 01:50, 17 April 2009
This article is a stub. You can help by adding to it.
Entity Description
Used to place a sentry gun in your map. The sentry gun it creates is the same as a normal one erected by an engineer in-game that can be repaired, damaged, and upgraded depending on it's flag settings. There are currently no options in the obj_sentygun settings to prevent it from being sapped by spies, or running out of ammunition.
Availability
This point based entity is exclusive to Team Fortress 2.
Keyvalues
- Name
- The name that other entities refer to the sentry by.
- Parent
- The name of the sentry's parent in the movement hierarchy. Entities with parents move with their parent.
- Team
- <choices> What team the sentry will belong to.
- Options - Red - Blue 
- Pitch Yaw Roll (Y Z X)
- This sentry's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Starting Upgrade Level
- <choices> The sentry level to spawn as.
- Literal Value - Description - 0 - Level 1 - 1 - Level 2 - 2 - Level 3 
Flags
- Upgradeable
- If checked, the sentry can be upgraded by Engineers of the same team.
- Invulnerable
- If checked, prevents the sentry from taking any damage.
Inputs
As of yet, there are no inputs for the obj_sentrygun.