Teleporters: Difference between revisions
Jump to navigation
Jump to search
Brandished (talk | contribs) m (stub'd) |
No edit summary |
||
Line 16: | Line 16: | ||
<!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) --> | <!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) --> | ||
{{otherlang:en}} {{otherlang:en:ru|Teleporters:ru}} | {{otherlang:en}} {{otherlang:en:ru|Teleporters:ru}} {{otherlang:en:pt|Teleporters:pt}} | ||
[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] |
Revision as of 09:21, 23 February 2009
Teleporters can be created using standard Source entities.
One-way teleporter
File:Rustiznotch teleportation.jpg
An example teleportation room.
Start by creating a trigger_teleport as a brush_entity and placing it where you want the teleport entry zone to be. This will be the area in which a player must enter to be teleported (see picture on the right).
- Set the 'Remote Destination' to an arbitrary name (destination1, for example).
- Change to the 'Flags' tab and check the 'Clients' flag.
Next, create an info_teleport_destination as an entity where you want the teleport exit zone. This will be the area where the player is teleported to.
- Set the 'Name' attribute to the arbitrary name that was used in the previous step (destination1).
Template:Otherlang:en Template:Otherlang:en:ru Template:Otherlang:en:pt