Teleporters: Difference between revisions

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<!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) -->
<!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) -->


{{otherlang:en}} {{otherlang:en:ru|Teleporters:ru}}
{{otherlang:en}} {{otherlang:en:ru|Teleporters:ru}} {{otherlang:en:pt|Teleporters:pt}}


[[Category:Level Design Tutorials]]
[[Category:Level Design Tutorials]]
[[Category:Team Fortress 2]]
[[Category:Team Fortress 2]]

Revision as of 09:21, 23 February 2009

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Teleporters can be created using standard Source entities.

One-way teleporter

File:Rustiznotch teleportation.jpg
An example teleportation room.

Start by creating a trigger_teleport as a brush_entity and placing it where you want the teleport entry zone to be. This will be the area in which a player must enter to be teleported (see picture on the right).

  • Set the 'Remote Destination' to an arbitrary name (destination1, for example).
  • Change to the 'Flags' tab and check the 'Clients' flag.


Next, create an info_teleport_destination as an entity where you want the teleport exit zone. This will be the area where the player is teleported to.

  • Set the 'Name' attribute to the arbitrary name that was used in the previous step (destination1).


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