Info survivor rescue: Difference between revisions

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m (Robot: fixing template case.)
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* {{KV Angles}}
* {{KV Angles}}
* {{KV Origin}}
* {{KV Origin}}
*'''rescueEyePos''' <[[QAngle|angle]]>  
*'''rescueEyePos'''
<!-- : The position of the survivor before being rescued? -->
: <origin> The position of the survivor before being rescued?
<!-- Baliame: You cannot describe a position with pitch, yaw and roll -->
*'''model''' [[Category:Worldmodel Entities]]
*'''model''' [[Category:Worldmodel Entities]]
: <studio> World Model?  Probably only used in [[hammer]], since [[Valve]]'s maps use the [[info_player_start]] model.
: <studio> World Model?  Probably only used in [[hammer]], since [[Valve]]'s maps use the [[info_player_start]] model.

Revision as of 13:09, 22 February 2009

Note.pngNote:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.

Entity description

The location of a rescuable survivor in Left 4 Dead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • rescueEyePos
<origin> The position of the survivor before being rescued?
  • model
<studio> World Model? Probably only used in hammer, since Valve's maps use the info_player_start model.

Outputs

  • OnIgnite
  • OnKilled

Inputs

  • Rescue
Input to Rescue a character.