Obj sentrygun: Difference between revisions
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* '''Team''' | * '''Team''' | ||
: <choices> What team the sentry will belong to. | : <choices> What team the sentry will belong to. | ||
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| '''Options''' | | '''Options''' | ||
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* '''Starting Upgrade Level''' | * '''Starting Upgrade Level''' | ||
: <choices> The sentry level to spawn as. | : <choices> The sentry level to spawn as. | ||
:{| | :{| class=standard-table | ||
| '''Options''' | | '''Options''' | ||
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Revision as of 20:34, 19 January 2009
This article is a stub. You can help by adding to it.
Entity Description
Used to place a sentry gun in your map. The sentry gun it creates is the same as a normal one erected by an engineer in-game that can be repaired, damaged, and upgraded depending on it's flag settings. There are currently no options in the obj_sentygun settings to prevent it from being sapped by spies, or running out of ammunition.
Availability
This point based entity is exclusive to Team Fortress 2.
Keyvalues
- Name
- The name that other entities refer to the sentry by.
- Parent
- The name of the sentry's parent in the movement hierarchy. Entities with parents move with their parent.
- Team
- <choices> What team the sentry will belong to.
Options Red Blue
- Pitch Yaw Roll (Y Z X)
- This sentry's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Starting Upgrade Level
- <choices> The sentry level to spawn as.
Options Level 1 Level 2 Level 3
Flags
- Upgradeable
- If checked, the sentry can be upgraded by Engineers of the same team.
- Invulnerable
- If checked, prevents the sentry from taking any damage.
Inputs
As of yet, there are no inputs for the obj_sentrygun.