Team train watcher: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Robot: fixing template case.) |
||
Line 40: | Line 40: | ||
*'''SetNumTrainCappers''' | *'''SetNumTrainCappers''' | ||
: <integer> Basically sets how many people are standing next to the train. | : <integer> Basically sets how many people are standing next to the train. | ||
*{{ | *{{I EnableDisable}} | ||
*{{i targetname}} | *{{i targetname}} | ||
Revision as of 19:29, 19 January 2009
Entity description
This entity is what shows the HUD for Payload maps.
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- <target_destination> Name of the last path_track on the train's path.
- hud_min_speed_level_1
- <integer>
- hud_min_speed_level_2
- <integer>
- hud_min_speed_level_3
- <integer>
- linked_cp_1
- <target> Name of the first team_control_point. This will put the circle on the HUD representing which team controls the point.
- linked_cp_2
- <target> Name of the second team_control_point.
- linked_cp_3
- <target> Name of the third team_control_point.
- linked_pathtrack_1
- <target> Name of the path_track located at the first control point. This will tell the HUD where to put said circle onto the "track"
- linked_pathtrack_2
- <target> Name of the path_track located at the second control point.
- linked_pathtrack_3
- <target> Name of the path_track located at the third control point.
- start_node
- <target> Name of the path_track the train starts at.
- train
- <target> Name of the func_tracktrain entity.
Inputs
- SetNumTrainCappers
- <integer> Basically sets how many people are standing next to the train.
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnTrainStartRecede