Weapon stunstick: Difference between revisions
Jump to navigation
Jump to search
Craziestdan (talk | contribs) m (spam revert) |
m (Robot: fixing template case.) |
||
Line 8: | Line 8: | ||
* In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]]. | * In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]]. | ||
{{ | {{BasicWeapon}} | ||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Half-Life 2: Deathmatch Entities]] | [[Category:Half-Life 2: Deathmatch Entities]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 19:16, 19 January 2009
Entity description
The weapon_stunstick
entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics.
- In Half-Life 2, weapon functionality is disabled. Instead, a stunstick pickup supplies power to the HEV suit (much like a battery).
- In Half-Life 2: Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.