Category:Es/Hammer: Difference between revisions
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== | ==Comenzar== | ||
* [[Introduction to Editing]] - | * [[Introduction to Editing]] - Una introducción a los principios básicos de la edición. | ||
* [[Your First Map]] - | * [[Your First Map]] - Como crear y ejecutar un mapa simple. | ||
* [[Hammer Viewports]] - | * [[Hammer Viewports]] - Como navegar en las vistas 2D y 3D. | ||
* [[Hammer What's New|What's New]] - | * [[Hammer What's New|What's New]] - Nuevas características del Valve Hammer Editor para Source (3.x→4.x). | ||
==Lea tambien== | ==Lea tambien== |
Revision as of 10:39, 16 November 2008
Esta página está también disponible en: Template:Otherlang:es:en
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Comenzar
Lea tambien
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Hammer Reference
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Pages in category "Es/Hammer"
The following 7 pages are in this category, out of 7 total.