Category:Es/Hammer: Difference between revisions

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==Getting Started==
==Comenzar==
* [[Introduction to Editing]] - A introduction to the basic principles of editing.
* [[Introduction to Editing]] - Una introducción a los principios básicos de la edición.
* [[Your First Map]] - How to create and run a simple map.
* [[Your First Map]] - Como crear y ejecutar un mapa simple.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
* [[Hammer Viewports]] - Como navegar en las vistas  2D y 3D.
* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x).
* [[Hammer What's New|What's New]] - Nuevas características del Valve Hammer Editor para Source (3.x→4.x).


==Lea tambien==
==Lea tambien==

Revision as of 10:39, 16 November 2008

Esta página está también disponible en: Template:Otherlang:es:en

Hammer's splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Comenzar

Lea tambien

Hammer Reference

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Subcategories

This category has only the following subcategory.

Pages in category "Es/Hammer"

The following 7 pages are in this category, out of 7 total.