TF2/Setting the cap point layout: Difference between revisions
Brandished (talk | contribs) No edit summary |
Brandished (talk | contribs) (alternate layout idea) |
||
Line 28: | Line 28: | ||
for the cap layout. Thats: | for the cap layout. Thats: | ||
:[[image:Cp_guide_04.gif]] | :[[image:Cp_guide_04.gif]] | ||
---- | |||
{| Border="1" | |||
|align=center | | |||
typing: | |||
<0 1 2> | |||
for the cap layout would give you this in game: | |||
| | |||
[[image:Cp_guide_01.jpg]] | |||
|- | |||
|align=center | | |||
and typing: | |||
<0 2,1> | |||
for the cap layout would give you this in game: | |||
|align=center | | |||
[[image:Cp_guide_02.jpg]] | |||
|- | |||
|align=center | | |||
if you wanted the layout from Hammer's example above<br> | |||
you would have to type this for the cap layout: | |||
< 1,0 2> | |||
To get this: | |||
|align=center | | |||
[[image:Cp_guide_03.jpg]] | |||
|} | |||
<!-- Still looks ugly :/ --> |
Revision as of 17:25, 26 October 2008
From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Setting the Cap Point Layout
For the cap layout section in the team_control_point_master entity, if these were the index settings for the team_control_point entities in your map:
0 = Red's Final Control Point 1 = Neutral Center Control Point 2 = Blue's Final Control Point
typing:
<0 1 2>
for the cap layout would give you this in game:
and typing:
<0 2,1>
for the cap layout would give you this in game:
but, if you wanted the layout from Hammer's example above:
you would have to type
< 1,0 2>
for the cap layout. Thats:
typing: <0 1 2> for the cap layout would give you this in game: |
|
and typing: <0 2,1> for the cap layout would give you this in game: |
|
if you wanted the layout from Hammer's example above < 1,0 2> To get this: |