Func clip vphysics: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game-base}} | {{in game|brush}} {{game-base}} | ||
{{in code|class=class_c_func_v_physics_clip.html CFuncVPhysicsClip|file=bmodels_8cpp-source.html bmodels.cpp}} | {{in code|class=class_c_func_v_physics_clip.html CFuncVPhysicsClip|file=bmodels_8cpp-source.html bmodels.cpp}} Although available, this entity does not work for [[TF2|Team Fortress 2]]. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 04:50, 4 July 2008
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
Availability
Template:In game Template:Game-base Template:In code Although available, this entity does not work for Team Fortress 2.
Keyvalues
- Template:Kv targetname
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.