Func clip vphysics: Difference between revisions

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m (broken in tf2)
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==Availability==
==Availability==
{{in game|brush}} {{game-base}}
{{in game|brush}} {{game-base}}
{{in code|class=class_c_func_v_physics_clip.html CFuncVPhysicsClip|file=bmodels_8cpp-source.html bmodels.cpp}}
{{in code|class=class_c_func_v_physics_clip.html CFuncVPhysicsClip|file=bmodels_8cpp-source.html bmodels.cpp}} Although available, this entity does not work for [[TF2|Team Fortress 2]].


==Keyvalues==
==Keyvalues==

Revision as of 04:50, 4 July 2008

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

Template:In game Template:Game-base Template:In code Although available, this entity does not work for Team Fortress 2.

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs