Tool textures (Source): Difference between revisions
		
		
		
		
		
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| [[Image:Toolstrigger.gif]]  | | [[Image:Toolstrigger.gif]]  | ||
| Trigger  | | Trigger  | ||
| Use on Trigger entities and Buyzones in   | | Use on [[Trigger]] entities and Buyzones in [[Counter-Strike: Source]]. Also don't forget to move the selected [[trigger]] [[brush|brush(es)]] ToEntity so you can change the properties.  | ||
|}  | |}  | ||
[[category:Glossary]]  | [[category:Glossary]]  | ||
[[Category:Level Design]]  | [[Category:Level Design]]  | ||
Revision as of 05:11, 25 August 2005
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.
Note: Here's a tutorial on using many of the Source Tool textures shown below [1]
| Image | Name | Special attributes | 
|---|---|---|
 
 | 
Area portal | Use with func_areaportals and func_areaportalwindows | 
 
 | 
Black | |
 
 | 
Block LOS | Blocks the line-of-sight of NPCs and bots | 
 
 | 
Block bullets | |
 
 | 
Block light | Invisible; casts shadow like standard materials | 
 
 | 
Clip | |
 
 | 
Player clip control | |
 
 | 
Fog | |
 
 | 
Hint | Breaks up visleafs | 
 
 | 
Invisible | Solid to all objects, invisible and does not cast shadows | 
 
 | 
Ladder | |
 
 | 
No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush | 
 
 | 
NPC clip | Solid to NPCs but not players or other objects | 
 
 | 
Occluder | Use with func_occluders | 
 
 | 
Origin | Use to set the rotation origin of rotating entities; obsolete in Source | 
 
 | 
Player clip | Solid to players but not NPCs or other objects | 
 
 | 
Skip | Invisible; has no effect on anything | 
 
 | 
Skybox | Use to make skyboxes | 
 
 | 
SkyFog | |
 
 | 
Trigger | Use on Trigger entities and Buyzones in Counter-Strike: Source. Also don't forget to move the selected trigger brush(es) ToEntity so you can change the properties. | 



















