$body: Difference between revisions

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(revert: a file reference specifies a file name - it does not define a mesh)
(there can only be one mesh inside an SMD - KISS!)
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The [[$body]] [[QC command]] is used to specify a [[reference.smd]]. Without at least one $body, the model will not be rendered, ie it will be invisible.
The [[$body]] [[QC command]] is used to define a [[reference mesh]]. Without at least one $body the model will not be rendered.


{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}}
{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}}


{{note|Reference meshes co-exist by default, rather than replacing each other.}}
{{note|Reference meshes co-exist by default, rather than replacing each other. See [[$bodygroup]].}}


== Syntax ==
== Syntax ==


  $body <name> "<referenceSMD>.smd"
  $body <name> "<reference mesh SMD>"


where :
where :

Revision as of 02:00, 1 May 2008

The $body QC command is used to define a reference mesh. Without at least one $body the model will not be rendered.

Tip.pngTip:Models with facial animation use $model.
Note.pngNote:Reference meshes co-exist by default, rather than replacing each other. See $bodygroup.

Syntax

$body	<name> "<reference mesh SMD>"

where :

<name>
A label for this $body to distinguish it from other reference meshes (if there are any).
<reference smd>
Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory. The .smd extension is optional, but helps make the QC file easier to read.

Example

$modelname		"weapons/shell.mdl"
$cdmaterials		"models/weapons/"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"

See also