$body: Difference between revisions
Jump to navigation
Jump to search
Tip:Models with facial animation use
Note:Reference meshes co-exist by default, rather than replacing each other. See $bodygroup.
(revert: a file reference specifies a file name - it does not define a mesh) |
TomEdwards (talk | contribs) (there can only be one mesh inside an SMD - KISS!) |
||
Line 1: | Line 1: | ||
The [[$body]] [[QC command]] is used to | The [[$body]] [[QC command]] is used to define a [[reference mesh]]. Without at least one $body the model will not be rendered. | ||
{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}} | {{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}} | ||
{{note|Reference meshes co-exist by default, rather than replacing each other.}} | {{note|Reference meshes co-exist by default, rather than replacing each other. See [[$bodygroup]].}} | ||
== Syntax == | == Syntax == | ||
$body <name> "< | $body <name> "<reference mesh SMD>" | ||
where : | where : |
Revision as of 02:00, 1 May 2008
The $body QC command is used to define a reference mesh. Without at least one $body the model will not be rendered.

$model
.
Syntax
$body <name> "<reference mesh SMD>"
where :
<name>
- A label for this $body to distinguish it from other reference meshes (if there are any).
<reference smd>
- Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory. The
.smd
extension is optional, but helps make the QC file easier to read.
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"
See also
- Reference mesh
- $lod "replacemodel"
- $bodygroup
- $model