$staticprop: Difference between revisions
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Note:Despite the name, compiling with $staticprop does not limit the model to use with prop_static.
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The [[$staticprop]] [[QC command]] specifies that the model being compiled does not have any moving parts. | The [[$staticprop]] [[QC command]] specifies that the model being compiled does not have any moving parts. | ||
{{note|Despite the name, compiling with [[$staticprop]] does ''not'' limit the model to use with [[prop_static]].}} | |||
[[$staticprop]] does apply several useful optimisations to the model, so it should be used whenever possible: | |||
* It ''collapses all bones'' in the model into a single, rigid bone; so do not use for models with skeletal animation or ragdoll behavior. | |||
* [[Vrad|VRAD]] will use the object's [[collision model]] when calculating [[Lightmap]]s. <!-- surely this only applies when model is used as prop_static ? --> | |||
* {{todo|Other?}} | |||
== QC syntax example== | == QC syntax example== |
Revision as of 04:36, 26 April 2008
The $staticprop QC command specifies that the model being compiled does not have any moving parts.

$staticprop does apply several useful optimisations to the model, so it should be used whenever possible:
- It collapses all bones in the model into a single, rigid bone; so do not use for models with skeletal animation or ragdoll behavior.
- VRAD will use the object's collision model when calculating Lightmaps.
- Todo: Other?
QC syntax example
$modelname "weapons/shell.mdl" $staticprop $cdmaterials "models/weapons/" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd" // A default animation is still required
Note how the command does not accept any parameters.