Shaders in HUD\: Difference between revisions
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*[[UnlitGeneric]] is used for all the materials here. | *[[UnlitGeneric]] is used for all the materials here. | ||
However, none of the referred textures (.vtf) | However, none of the referred textures (.vtf) exist, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are used instead. See [[Shaders in Sprites\]]. | ||
[[Category:Shaders]] | [[Category:Shaders]] | ||
Revision as of 03:53, 13 February 2008
The HUD\ folder of Source Materials.gcf contains the following shaders:
- UnlitGeneric is used for all the materials here.
However, none of the referred textures (.vtf) exist, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are used instead. See Shaders in Sprites\.