Shaders in HUD\: Difference between revisions
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(There is no textures. This folder is probably not used at all. Sprites are used for the HUD.) |
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*[[UnlitGeneric]] is used for all the materials here. | *[[UnlitGeneric]] is used for all the materials here. | ||
However, all the referred textures (.vtf) doesn't exist at all, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are instead used. See [[Shaders in Sprites\]]. | |||
[[Category:Shaders]] | [[Category:Shaders]] |
Revision as of 21:56, 12 February 2008
The HUD\
folder of Source Materials.gcf
contains the following shaders:
- UnlitGeneric is used for all the materials here.
However, all the referred textures (.vtf) doesn't exist at all, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are instead used. See Shaders in Sprites\.