Shaders without folder: Difference between revisions

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m (Moved shader information from main list.)
m (minoro)
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| worldvertexalpha
| worldvertexalpha
| Used for [[displacement]]s (terrain). A basetexture is vertex lit.
| Used for [[displacement]]s (terrain). The base texture is vertex lit.
|}
|}




==Also see==
== See also ==
*[[Shader Types and Parameters]]
* [[Shader Types and Parameters]]


 
[[Category:Material System]]
[[Category:Material System]] [[Category:Shaders]]
[[Category:Shaders]]

Revision as of 03:49, 11 February 2008

These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the source materials.gcf file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation.

Shader Name Working?
alienscale
debugbumpedlightmap
debugbumpedvertexlit
debugfbtexture
debuglightmap
debugnormalmap
debugunlit
debugvertexlit
fillrate
jellyfish
jojirium
modeladditivetransEnvMapwithMaskedTexture
overlay_fit
reflecttexture
watersurfacebottom
worldvertexalpha Used for displacements (terrain). The base texture is vertex lit.


See also