$bumpmap: Difference between revisions
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(Added $forcebump.) |
m (→$bumpscale: Found some materials who used it.) |
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* Scales the [[$bumpmap]] by the <code>float</code> value. | * Scales the [[$bumpmap]] by the <code>float</code> value. | ||
* Default value is ''1''. | * Default value is ''1''. | ||
* Note: | * Note: Currently only used by shadertest materials. Likely an old DirectX 8 fallback shader, later replaced by the DirectX 8 version of the ''$bumptransform'' parameter. | ||
====$bumpframe==== | ====$bumpframe==== |
Revision as of 22:11, 23 January 2008
The $bumpmap VMT parameter specifies the VTF texture to use for the 'bump' or normalmap of the material surface.
Basic syntax
"$bumpmap" <texture>
- <texture> is the name of the VTF texture to be used as the bumpmap/normalmap.
- The
.vtf
file extension is not used in VMT texture references. - The name can be preceeded by the filepath relative to the
game_directory/materials
folder. - Example:
"$bumpmap" "Path/Texture1_normal"
Additional Parameters
$bumpscale
"$bumpscale" float
- Scales the $bumpmap by the
float
value. - Default value is 1.
- Note: Currently only used by shadertest materials. Likely an old DirectX 8 fallback shader, later replaced by the DirectX 8 version of the $bumptransform parameter.
$bumpframe
"$bumpframe" <integer>
- Frame number for the bumpmap texture.
- The default is 0.
$bumptransform
"$bumptransform" <matrix>
- Transforms the bumpmap texture.
- The default is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
$bumpmap2
"$bumpmap2" <texture>
- Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (eg terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- DirectX 9 required.
$bumpframe2
"$bumpframe2" <integer>
- Frame number for $bumpmap2.
- DirectX 9 required.
- Default value is 0.
$nodiffusebumplighting
"$nodiffusebumplighting" <boolean>
- If set to 1, no diffuse bump lighting will be done.
- Default setting is 0.
- See Controlling Geometry Visibility and Compile Times#Dealing with fillrate issues.
- Requires LightmappedGeneric shading.
$forcebump
"$forcebump" <boolean>
- If set to 1, always does bumpmapping (even if the graphics card doesn't say it can handle it).
- Default setting is 0.
- Requires DirectX 8.
See Also
- Tutorial Normal Map Creation in The GIMP