Info player teamspawn: Difference between revisions

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m (removed user comment -> placing in talk page...)
Line 12: Line 12:
* '''controlpoint'''
* '''controlpoint'''
: <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state.
: <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state.
-------- Can we get some confirmation here? This doesn't work for me, and it seems this may be related to the team_control_point_round. See the discussion page. [[User:Hovis|Hovis]] 10:22, 19 Jan 2008 (PST)
* '''round_bluespawn'''
* '''round_bluespawn'''
: <target_destination> Blu spawn point when the associated round is being played.
: <target_destination> Blu spawn point when the associated round is being played.

Revision as of 13:41, 19 January 2008

Template:Wrongtitle

A player spawn point, Uses the same model from that of Half Life 2.

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 16 spawnpoints per respawn room.

Keyvalues

<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.
  • group_no
<integer> Spawn area group number
goal_state
<integer> ?
goal_result
<integer> ?
goal_activation
<integer> ?

Inputs

Outputs

See Also