Talk:Info player teamspawn
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If there are no spawns...
If there are no spawns on the map, would nothing happen? If red had spawns, but blue didn't, would blue spawn at red?
- Off the top of my head, what you'll get is map that will load, but neither team will be allowed to spawn. You should get an error message. Why don't you fire up hammer, make a little map with no spawns and tell us what happens? --Hovis 13:12, 11 May 2008 (PDT)
Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)
- Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)
Something wonky with assoc. Control Point?
For the life of me I cannot figure out how to use the Associated Control Point mechanism here.
I would expect that if I set my CP's targetname in this field, players will spawn here when the CP is "owned"; but I can't get it to work.
For now, I'm using a klugey enable/disable/set_team IO system to handle where people spawn...
Any ideas? Hovis 10:34, 26 Dec 2007 (PST)
- Yes, it must be the name of a team_control_point_round. --Samuraimushroom 22:09, 26 Dec 2007 (PST)
- Ahaa! Thank you! Hovis 10:21, 19 Jan 2008 (PST)
- Can we get some confirmation here? This doesn't work for me, and it seems this may be related to the team_control_point_round. See the discussion page. Hovis 10:22, 19 Jan 2008 (PST)
- Please read this paragraph (Step 3), I think it explains what you need to do... --Etset 12:44, 19 Jan 2008 (PST)
- Okay, that makes much more sense, thanks Etset/Samuraimsuhroom. --Hovis 11:09, 20 Jan 2008 (PST)
- Please read this paragraph (Step 3), I think it explains what you need to do... --Etset 12:44, 19 Jan 2008 (PST)
- Can we get some confirmation here? This doesn't work for me, and it seems this may be related to the team_control_point_round. See the discussion page. Hovis 10:22, 19 Jan 2008 (PST)
- Ahaa! Thank you! Hovis 10:21, 19 Jan 2008 (PST)
team keyvalue useless
The team keyvalue appears to not affect the functioning of this entity in the slightest. Instead, the associated control point field is what controls it. If it's a red spawn point, leave the blue team associated point blank, if it's a blue spawn point, leave the red associated point blank.—Unsigned comment added by Samuraimushroom (talk • contribs) Always sign your posts with four tildes (~~~~
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Floating Players...
Hi,I've been trying to build my map and every time i load the map to run it. my players are simply just floating in the air without weapons and cannot move.
Ive tried moving them around and changing their preferences.... and ive been at this for at least 2 hours trying to figure it out
Please help me!—Unsigned comment added by Donnejon (talk • contribs) Always sign your posts with four tildes (~~~~
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Entity Missing!
Hello all. So, I fired up Hammer for TF2, and to my dismay, there was no info_player_teamspawn entity. Where did it go? I could use some help.—Unsigned comment added by Dr.Phil (talk • contribs) Always sign your posts with four tildes (~~~~
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