Info player teamspawn: Difference between revisions

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* '''controlpoint'''
* '''controlpoint'''
: <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state.
: <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state.
-------- Can we get some confirmation here? This doesn't work for me, and it seems this may be related to the team_control_point_round. See the discussion page. [[User:Hovis|Hovis]] 10:22, 19 Jan 2008 (PST)
* '''round_bluespawn'''
* '''round_bluespawn'''
: <target_destination> Blu spawn point when the associated round is being played.
: <target_destination> Blu spawn point when the associated round is being played.

Revision as of 11:22, 19 January 2008

Template:Wrongtitle

A player spawn point, Uses the same model from that of Half Life 2.

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 16 spawnpoints per respawn room.

Keyvalues

<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.

Can we get some confirmation here? This doesn't work for me, and it seems this may be related to the team_control_point_round. See the discussion page. Hovis 10:22, 19 Jan 2008 (PST)
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.
  • group_no
<integer> Spawn area group number
goal_state
<integer> ?
goal_result
<integer> ?
goal_activation
<integer> ?

Inputs

Outputs

See Also