Talk:Hint nodes: Difference between revisions
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Interesting... --[[user:TomEdwards|TomEdwards]] 05:08, 5 Aug 2005 (PDT) | Interesting... --[[user:TomEdwards|TomEdwards]] 05:08, 5 Aug 2005 (PDT) | ||
::Bug, like a bug from Starship Troopers? --[[User:King2500|King2500]] 05:31, 5 Aug 2005 (PDT) | ::Bug, like a bug from Starship Troopers? --[[User:King2500|King2500]] 05:31, 5 Aug 2005 (PDT) | ||
:::Just finished combing the source code and from the looks of it, TF2 might | :::Just finished combing the source code and from the looks of it, TF2 might actually take place in the HL2 universe. If that's true 'bug' may mean Antlion. | ||
:::I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --[[user:TomEdwards|TomEdwards]] 06:14, 5 Aug 2005 (PDT) | :::I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --[[user:TomEdwards|TomEdwards]] 06:14, 5 Aug 2005 (PDT) | ||
:::: Ah, go on... --[[User:Cargo Cult|Cargo Cult]] 06:59, 5 Aug 2005 (PDT) | :::: Ah, go on... --[[User:Cargo Cult|Cargo Cult]] 06:59, 5 Aug 2005 (PDT) | ||
:::::Do it yourself, search within the SDK source files for 'tf2'. ;-) --[[user:TomEdwards|TomEdwards]] 07:03, 5 Aug 2005 (PDT) | :::::Do it yourself, search within the SDK source files for 'tf2'. ;-) --[[user:TomEdwards|TomEdwards]] 07:03, 5 Aug 2005 (PDT) | ||
:::::OK, I talked to Jay and got the go ahead. [http://forums.steampowered.com/forums/showthread.php?s=&threadid=323745 It's here]. --[[user:TomEdwards|TomEdwards]] 02:28, 10 Aug 2005 (PDT) | :::::OK, I talked to Jay and got the go ahead. [http://forums.steampowered.com/forums/showthread.php?s=&threadid=323745 It's here]. --[[user:TomEdwards|TomEdwards]] 02:28, 10 Aug 2005 (PDT) | ||
::::::Of course, after 2 years, the thread has been removed, and TF2 has been released. --[[User:Andreasen|Andreasen]] 08:02, 24 Oct 2007 (PDT) | |||
Revision as of 08:02, 24 October 2007
I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:
// TF2 Hints HINT_BUG_PATROL_POINT = 800,
Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
- Just finished combing the source code and from the looks of it, TF2 might actually take place in the HL2 universe. If that's true 'bug' may mean Antlion.
- I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
- OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)
- Of course, after 2 years, the thread has been removed, and TF2 has been released. --Andreasen 08:02, 24 Oct 2007 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
info_node_climb?
What about the info_node_climb entity? It has all the properties of a hint node. I'm not completely sure, but unless someone who has an understanding of it says otherwaise, I'm thinking it should be included in the list of hint nodes. --Andreasen 08:21, 4 Apr 2006 (PDT)
CSS
Does CSS use this for the bots, or does the bot nav graph override it? Thelonesoldier 22:58, 4 Feb 2007 (PST)
- No, Css uses it's own bot system; though hostages uses the good ol' info_node. But I'm unsure whenever they uses info_node_hint. --Sortie 06:16, 5 Feb 2007 (PST)
- Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--Angry Beaver 10:03, 5 Feb 2007 (PST)
- Sure about that? --TomEdwards 10:32, 5 Feb 2007 (PST)
- That confirms what I said bots uses NAV and NPCs use AIN, when I said "Generated Automatically" I meant by running the commands mentioned there. Most of that article is on tweaking the automatic generation. --Angry Beaver 13:33, 6 Feb 2007 (PST)
- Sure about that? --TomEdwards 10:32, 5 Feb 2007 (PST)
- Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--Angry Beaver 10:03, 5 Feb 2007 (PST)
Mixing discussion pages
I don't understand why, but Talk:info_hint used to redirect here, so if you see anything on this page that is about the info_hint entity only, please move it there to avoid confusion. What's more weird is that history says I'm the one who did the redirect. --Andreasen 06:13, 24 Oct 2007 (PDT)
Hint types are missing
A number of hint types are missing from the list. (Just compare it with the list at info_hint.) Is there some reason behind this, or can the missing types be filled in without complaints? --Andreasen 06:27, 24 Oct 2007 (PDT)