VMT: Difference between revisions

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(This page should only describe what a material ''is''. Merge request removed.)
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== External links ==
== External links ==


* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro] - {{todo|Old akg link that doesn't work. Update, please!}}
* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp
http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php
Creating materials with transparency in Paint Shop Pro] - {{todo|Old akg link that doesn't work. Update, please!}}




[[Category:Material System]]
[[Category:Material System]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 11:21, 1 October 2007

A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.

For a quick overlook on the entire process of creating a material from scratch, see Material Creation.

For a more lengthy tutorial on this process, see Creating a Material.


See Also


External links

http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php

Creating materials with transparency in Paint Shop Pro] -

Todo: Old akg link that doesn't work. Update, please!