Talk:Controlling Geometry Visibility and Compile Times: Difference between revisions
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I'm greatly confused when detail brushes are refered to as a whole ''class'' of brushes, because as far as I know, the "group" just consists of the [[func_detail]] entity. Is it really a class and a group too? --[[User:Andreasen|Andreasen]] 12:35, 7 Mar 2006 (PST) | I'm greatly confused when detail brushes are refered to as a whole ''class'' of brushes, because as far as I know, the "group" just consists of the [[func_detail]] entity. Is it really a class and a group too? --[[User:Andreasen|Andreasen]] 12:35, 7 Mar 2006 (PST) | ||
:Oh, nevermind, I ''think'' I figured it out: The [[prop_detail]] is in that group too, isn't it? --[[User:Andreasen|Andreasen]] 12:46, 7 Mar 2006 (PST) | :Oh, nevermind, I ''think'' I figured it out: The [[prop_detail]] is in that group too, isn't it? --[[User:Andreasen|Andreasen]] 12:46, 7 Mar 2006 (PST) | ||
==Does the lightmap resolution matter if the texture is nodraw?== | ==Does the lightmap resolution matter if the texture is nodraw?== | ||
Ive noticed in official Valve maps they tend to increase the lightmap to 64, but does that actually help? -[[User:Regular K|Regular K]] 15:59, 1 Aug 2006 (PDT) | |||
:This is kinda interesting. Does VRAD compile lightmaps on nodraw surfaces? If so, it might only be for lighting models correctly. But yeah, it might save some memory and compiletime. | :This is kinda interesting. Does VRAD compile lightmaps on nodraw surfaces? If so, it might only be for lighting models correctly. But yeah, it might save some memory and compiletime. | ||
:Try mail Valve. :P --[[User:Sortie|Sortie]] 08:48, 27 May 2007 (PDT) | :Try mail Valve. :P --[[User:Sortie|Sortie]] 08:48, 27 May 2007 (PDT) | ||
::Finding outs simple, jsut take a map you've worked on and is nearly done. there should be enough nodraw in that you could spot a diff in compile times. Just mark all nodraw faces and edit thier lightmap values. --[[User:Angry Beaver|Angry Beaver]] 10:08, 27 May 2007 (PDT) | ::Finding outs simple, jsut take a map you've worked on and is nearly done. there should be enough nodraw in that you could spot a diff in compile times. Just mark all nodraw faces and edit thier lightmap values. --[[User:Angry Beaver|Angry Beaver]] 10:08, 27 May 2007 (PDT) | ||
==What does it mean when you get a leak without a .lin file?== | ==What does it mean when you get a leak without a .lin file?== | ||
<deleted>, looks like a bug fixed by recent sdk update. | <deleted>, looks like a bug fixed by recent sdk update. | ||
--[[User:22g TargetPractice|22g TargetPractice]] 12:37, 4 Aug 2006 (PDT) | --[[User:22g TargetPractice|22g TargetPractice]] 12:37, 4 Aug 2006 (PDT) | ||
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:I think was just a bug with the sdk. I've just tried to compile the map again after the sdk update and I've now got a .lin file. Thanks for the help.--[[User:22g TargetPractice|22g TargetPractice]] 11:08, 5 Aug 2006 (PDT) | :I think was just a bug with the sdk. I've just tried to compile the map again after the sdk update and I've now got a .lin file. Thanks for the help.--[[User:22g TargetPractice|22g TargetPractice]] 11:08, 5 Aug 2006 (PDT) | ||
==Reference to nothing== | ==Reference to nothing== | ||
I just noticed that the there is a link to the page [[leaks|leaks explained]]. However, that page has a reference to this page. Basically, there is no further information regarding areaportal leaks. Just a comment. --[[User:Darthkillyou|Darthkillyou]] 09:49, 25 May 2007 (PDT) | I just noticed that the there is a link to the page [[leaks|leaks explained]]. However, that page has a reference to this page. Basically, there is no further information regarding areaportal leaks. Just a comment. --[[User:Darthkillyou|Darthkillyou]] 09:49, 25 May 2007 (PDT) | ||
==Merging this page / Restructure== | |||
I'm thinking that if we can just explain all of these individual areas well enough, we can move them to their own separate topics, and make this page more like a category page that refers to them all (while also providing a brief overview of the system usage). The same goes for that other page. --[[User:Andreasen|Andreasen]] 03:16, 14 Sep 2007 (PDT) |
Revision as of 03:16, 14 September 2007
Detail brushes
I'm greatly confused when detail brushes are refered to as a whole class of brushes, because as far as I know, the "group" just consists of the func_detail entity. Is it really a class and a group too? --Andreasen 12:35, 7 Mar 2006 (PST)
- Oh, nevermind, I think I figured it out: The prop_detail is in that group too, isn't it? --Andreasen 12:46, 7 Mar 2006 (PST)
Does the lightmap resolution matter if the texture is nodraw?
Ive noticed in official Valve maps they tend to increase the lightmap to 64, but does that actually help? -Regular K 15:59, 1 Aug 2006 (PDT)
- This is kinda interesting. Does VRAD compile lightmaps on nodraw surfaces? If so, it might only be for lighting models correctly. But yeah, it might save some memory and compiletime.
- Try mail Valve. :P --Sortie 08:48, 27 May 2007 (PDT)
- Finding outs simple, jsut take a map you've worked on and is nearly done. there should be enough nodraw in that you could spot a diff in compile times. Just mark all nodraw faces and edit thier lightmap values. --Angry Beaver 10:08, 27 May 2007 (PDT)
What does it mean when you get a leak without a .lin file?
<deleted>, looks like a bug fixed by recent sdk update. --22g TargetPractice 12:37, 4 Aug 2006 (PDT)
- It's an areaportal causing problems here. Are you trying something complex? --TomEdwards 13:04, 4 Aug 2006 (PDT)
- I think was just a bug with the sdk. I've just tried to compile the map again after the sdk update and I've now got a .lin file. Thanks for the help.--22g TargetPractice 11:08, 5 Aug 2006 (PDT)
Reference to nothing
I just noticed that the there is a link to the page leaks explained. However, that page has a reference to this page. Basically, there is no further information regarding areaportal leaks. Just a comment. --Darthkillyou 09:49, 25 May 2007 (PDT)
Merging this page / Restructure
I'm thinking that if we can just explain all of these individual areas well enough, we can move them to their own separate topics, and make this page more like a category page that refers to them all (while also providing a brief overview of the system usage). The same goes for that other page. --Andreasen 03:16, 14 Sep 2007 (PDT)