VMT: Difference between revisions
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(→External links: Old AKG link. Update, please!) |
(This page should only describe what a material ''is''. Merge request removed.) |
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A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file. | A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file. | ||
For a quick overlook on the entire process of creating a material from scratch, see [[Material Creation]]. | |||
For a more lengthy tutorial on this process, see [[Creating a Material]]. | |||
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[[Category:Material System]] | [[Category:Material System]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 15:08, 29 August 2007
A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.
For a quick overlook on the entire process of creating a material from scratch, see Material Creation.
For a more lengthy tutorial on this process, see Creating a Material.
See Also
- Shader Types and Parameters
- Half-Life 2 Shader Fallbacks
- Normal Maps
- Reflective Materials
- Parallax mapping
- Third Party Tools
External links
- Creating materials with transparency in Paint Shop Pro - Todo: Old akg link that doesn't work. Update, please!