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Func clip vphysics: Difference between revisions

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{{CD|CFuncVPhysicsClip|file1=bmodels.cpp}}
{{CD|CFuncVPhysicsClip|file1=bmodels.cpp}}

Latest revision as of 23:11, 8 November 2025

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Toolsnodraw.gif
C++ Class hierarchy
CFuncVPhysicsClip
CBaseEntity
C++ bmodels.cpp

func_clip_vphysics is a brush entity available in all Source Source games. It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.

In simple terms, it's an invisible wall that blocks objects but not players.

Note.pngNote:Any normal material can be used on this entity's brush faces; a material with %CompileNoDraw and/or %CompileTrigger is recommended. Vphysics clip brushes are not drawn with r_drawclipbrushes or showtriggers_toggle.
Icon-Bug.pngBug*:StartDisabled is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable input instead.
Code fix
Cpp.pngCode Fix:In bmodels.cpp, find BEGIN_DATADESC( CFuncVPhysicsClip ) and replace DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ) with DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ). No changes to the FGDs or existing maps are required.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Filter Name (filtername) <filter>
Filter to use to see if activator collides with this entity.

Inputs

Enable
Enable collision
Disable
Disable collision

See also