Template:WeaponSpawnL4D/en: Difference between revisions

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== Flags ==
== Flags ==
{{Fl|1|Enable Physics}}
{{#if: {{{optionalscavenge}}}|
{{Fl|2|Must Exist}}<!--
-->{{#if: {{{single}}}||<nowiki/>
{{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only}}}||{{l4d2}}}}}}
}}
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only}}}||{{l4d2}}}}}}<!--
-->{{#if: {{{optionalscavenge}}}|<nowiki/>
{{Fl|65536|Add To Director Scavenge List|only={{l4d}}}}
{{Fl|65536|Add To Director Scavenge List|only={{l4d}}}}
:{{Todo|What does this flag mean?}}
:{{Todo|What does this flag mean?}}
|}}<!--
<nowiki/>|}}<!--
-->{{#if: {{{l4d2only}}}||{{#if: {{{single}}}||<nowiki/>
-->{{Fl WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}
{{Fl|131072|Don't Cluster With Similar Items|only={{l4d}}}}
}}}}


== See Also ==
== See Also ==

Revision as of 15:14, 7 November 2025


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[[File:|thumb|300x450px|{{ File: }}]]

C++ Class hierarchy
???
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_{{{weapon}}}_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for {{{fancy_name}}}. {{{description_add}}}

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)

{{{keyvalues_add}}}

Flags

Add To Director Scavenge List : [65536] (only in Left 4 Dead)
Todo: What does this flag mean?

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See Also

{{{seealso_add}}}