Lua run: Difference between revisions
		
		
		
		
		
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Gtamike TSGK (talk | contribs)  (Added Advanced Map example)  | 
				Gtamike TSGK (talk | contribs)   (Added more examples: Parenting sparks to the player (x3 lua_run now instead of 1))  | 
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| Line 22: | Line 22: | ||
== External links ==  | == External links ==  | ||
'''Map example .VMF and .BSP (lua_run functioning   | '''Map example .VMF and .BSP (x3 lua_run functioning) - By gtamike_TSGK'''  | ||
* http://gtamike.tsgk.com/gtamike_TSGK/test_area_lua_run_v2.zip  | * http://gtamike.tsgk.com/gtamike_TSGK/test_area_lua_run_v2.zip  | ||
'''Advanced Map example .VMF and .BSP (lua_run parenting a spark to the player) - By gtamike_TSGK'''  | '''Advanced Map example .VMF and .BSP (x3 lua_run parenting a spark to the player) - By gtamike_TSGK'''  | ||
* http://gtamike.tsgk.com/gtamike_TSGK/  | * http://gtamike.tsgk.com/gtamike_TSGK/lua_run_spark_on_player_v2.zip  | ||
Revision as of 15:02, 11 September 2025

lua_run  is a   logical entity  available in 
 Garry's Mod. It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Code (Code) <string>
 - Lua code to run when triggered.
The lua variablesACTIVATORandCALLERmay be used in the code, as well asTRIGGER_PLAYERif !activator resolves to a player. 
Warning:Using the quote symbol "in any text field of a Hammer Object Properties Dialog will lead to VMF corruption, fixable only by editing the VMF directly with a text editor and removing the added quote symbol.
Workaround:You should instead use either an apostrophe (single quote) 'or brackets[[]]to contain strings in your lua code.
Tip:Using include()you can run external lua files. The function looks for files in
\GarrysMod\garrysmod\addons\mapcontent\lua.
For example you could create a file namedMyMapScript.luaat
\GarrysMod\garrysmod\addons\mapcontent\lua\MyMapScript.lua, which could then be run in Hammer withinclude('MyMapScript.lua').
Flags
- Run code on spawn : [1]
 
Inputs
- RunCode
 - Run Code that was defined in the entity.
 
- RunPassedCode <string>
 - Run code that was passed as a variable.
 
Example Code
RunConsoleCommand('say', 'Hello World')
External links
Map example .VMF and .BSP (x3 lua_run functioning) - By gtamike_TSGK
Advanced Map example .VMF and .BSP (x3 lua_run parenting a spark to the player) - By gtamike_TSGK