User:PavelCheloveckov: Difference between revisions
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<!-- ==== PROFILE CARD ==== --> | <!-- ==== PROFILE CARD ==== --> | ||
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| Alte DIN 1451 Mittelschrift | | Alte DIN 1451 Mittelschrift | ||
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</div> | |||
<!-- ==== USERBOXES ==== --> | |||
<div style="clear:right; margin-bottom: 20px;"> | |||
{{userbox location|type=ru}} | |||
{{Userbox lang|type=ru}} | |||
{{userbox lang|type=en|fluency=3}} | |||
{{userbox programmer|type=python}} | |||
{{userbox modder|type=source}} | |||
{{userbox devteam|type=klg}} | |||
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<span id="about"></span> | <span id="about"></span> | ||
== About Pavel == | == About Pavel == | ||
'''PavelCheloveckov''' is an independent developer | '''PavelCheloveckov''' is an independent developer focused on modding, UI design, and creative work using the {{src|4}} engine. | ||
Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes. | |||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
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== Projects == | == Projects == | ||
<div style="display:flex; flex-wrap:wrap; gap:10px;"> | <div style="display:flex; flex-wrap:wrap; gap:10px;"> | ||
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | |||
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | '''Freeman Journey''' | ||
'''Freeman Journey''' | * Single-player mod for Half-Life 2 | ||
* Single-player mod for Half-Life 2 | * New custom UI (VGUI) | ||
* | * Unique story, interface, and gameplay mechanics | ||
* | </div> | ||
</div> | <div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | ||
'''Portal: Lost Episode''' | |||
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | * Alternate storyline | ||
'''Portal: Lost Episode''' | * Custom level architecture | ||
* | * Visual experiments and shaders | ||
* Custom level | </div> | ||
* Visual experiments | <div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | ||
</div> | '''LumberCraft''' | ||
* Factorio-like Pygame project | |||
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | * Resource management, map, UI | ||
'''LumberCraft''' | * Custom engine logic | ||
* Factorio-like Pygame project | </div> | ||
* Resource management, map, | |||
* | |||
</div> | |||
</div> | </div> | ||
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== Skills == | == Skills == | ||
* Level design with [[Hammer]] | * Level design with [[Hammer]] | ||
* | * UI creation with VGUI | ||
* Python | * Python and Pygame programming | ||
* Font | * Font embedding (OTF/TTF) | ||
* Ambient sound design | * Ambient sound design | ||
* Entity scripting | * Entity scripting via I/O system | ||
* Menu and interface | * Menu and interface architecture | ||
<!-- ==== SECTION: TOOLS ==== --> | <!-- ==== SECTION: TOOLS ==== --> | ||
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<span id="timeline"></span> | <span id="timeline"></span> | ||
== Timeline == | == Timeline == | ||
* '''2021:''' First | * '''2021:''' First contact with Source engine and games | ||
* '''2022:''' Started | * '''2022:''' Started Python programming | ||
* '''2023:''' Began level design | * '''2023:''' Began level design with Hammer | ||
* '''2024–2025:''' | * '''2024–2025:''' Mod and game development; founded '''KLG Studio''' | ||
<!-- ==== SECTION: QUOTE ==== --> | <!-- ==== SECTION: QUOTE ==== --> | ||
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* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] | * [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] | ||
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] | * [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] | ||
* [https://github.com/PavelCheloveckov GitHub Profile] | |||
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile] |
Revision as of 02:47, 27 July 2025

This user hails from the Russian Federation.

This user is a native speaker of Russian.

This user has an advanced knowledge of English.
Python Programmer
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Freeman Journey * Single-player mod for Half-Life 2 * New custom UI (VGUI) * Unique story, interface, and gameplay mechanics
Portal: Lost Episode * Alternate storyline * Custom level architecture * Visual experiments and shaders
LumberCraft * Factorio-like Pygame project * Resource management, map, UI * Custom engine logic
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov