Floorturret tipcontroller: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{Ent not in fgd|codeonly}}
{{Ent not in fgd|codeonly=1}}
{{CD|CTurretTipController|file1=1}}
{{CD|CTurretTipController|file1=1}}
{{this is a|logical entity|name=floorturret_tipcontroller|game=Half-Life 2 series|game1=Portal series}} Related to tipping over behavior of {{ent|npc_turret_floor}} helping it keep upright better{{confirm}}.
{{this is a|logical entity|name=floorturret_tipcontroller|game=Half-Life 2 series|game1=Portal series}} Related to tipping over behavior of {{ent|npc_turret_floor}} helping it keep upright better{{confirm}}.
{{warning|Killing this manually will crash the game}}
{{warning|Killing this manually will crash the game}}

Revision as of 15:37, 7 June 2025

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CTurretTipController
CPointEntity
CBaseEntity
C++ npc_turret_floor.cpp

floorturret_tipcontroller is a logical entity available in Half-Life 2 series Half-Life 2 series and Portal series Portal series. Related to tipping over behavior of npc_turret_floor helping it keep upright better[confirm].

Warning.pngWarning:Killing this manually will crash the game