Npc seagull: Difference between revisions
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Note:Everything else same as npc_crow with the exception of:
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* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it. | * If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it. | ||
{{Note|Everything else same as {{ent| | {{Note|Everything else same as {{ent|npc_crow}} with the exception of: | ||
* model: <code>models/seagull.mdl</code> | * model: <code>models/seagull.mdl</code> | ||
* pain and death sound: <code>NPC_Seagull.Pain</code> | * pain and death sound: <code>NPC_Seagull.Pain</code> | ||
Revision as of 15:10, 1 June 2025
| CNPC_Seagull |
npc_seagull is a model entity available in
Half-Life 2 series and
Black Mesa.
A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.
- This is a flying NPC that uses info_node_air, info_node_air_hint or path_tracks for AI navigation.
- If a prop_vehicle_jeep is left idle long enough, seagulls are summoned to poop on it.
- model:
models/seagull.mdl - pain and death sound:
NPC_Seagull.Pain - idle sound:
NPC_Seagull.Idle