Npc seagull: Difference between revisions

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* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it.
* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it.


{{Note|Everything else same as {{ent|npc_pigeon}} with the exception of:
{{Note|Everything else same as {{ent|npc_crow}} with the exception of:
* model: <code>models/seagull.mdl</code>
* model: <code>models/seagull.mdl</code>
* pain and death sound: <code>NPC_Seagull.Pain</code>
* pain and death sound: <code>NPC_Seagull.Pain</code>

Revision as of 16:10, 1 June 2025

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C++ Class hierarchy
CNPC_Seagull
CNPC_Crow
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ npc_crow.cpp
Seagull.jpg

npc_seagull is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa.

A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.

Note.pngNote:Everything else same as npc_crow with the exception of:
  • model: models/seagull.mdl
  • pain and death sound: NPC_Seagull.Pain
  • idle sound: NPC_Seagull.Idle

See also