Env sprite clientside: Difference between revisions
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Note:This entity is the same as env_sprite with only difference being that it's removed server-side upon spawning, reducing edict usage thereafter.
Warning:When loading a saved game it spawns only if at least one sprite using the same model also exists as non client-side entity.
Warning:Remains as an edict if targetname or parentname is specified
Note:Uses same keyvalues as env_sprite
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It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. | It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. | ||
{{note|This entity is the same as {{ent|env_sprite}} with only difference being that it's removed server-side upon spawning, reducing [[edict]] usage thereafter. | {{note|This entity is the same as {{ent|env_sprite}} with only difference being that it's removed server-side upon spawning, reducing [[edict]] usage thereafter.}} | ||
{{warning|When loading a saved game it spawns only if at least one sprite using the same model also exists as '''non''' client-side entity.}} | |||
{{warning|Remains as an edict if {{mono|targetname}} or {{mono|parentname}} is specified}} | {{warning|Remains as an edict if {{mono|targetname}} or {{mono|parentname}} is specified}} | ||
Revision as of 01:37, 1 June 2025


env_sprite_clientside
is a point entity available in all Source games since
Alien Swarm.(also in
)
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CSprite |
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It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.



