Director resource: Difference between revisions
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Note:Kill on this entity will cause game crash.
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{{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} | {{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} | ||
{{this is a|logical entity|name=director_resource|game=Black Mesa}} It is the director from [[Black Mesa: Elimination|elimination]] game mode. | {{this is a|logical entity|name=director_resource|game=Black Mesa}} It is the director from [[Black Mesa: Elimination|elimination]] game mode. This entity controls waves, stages, active scenario ID and active scene ID. Spawns automatically with multiplayer game if {{command|mp_coop}} are using 1 value. All inputs and outputs are same as [[CBaseEntity]]. | ||
Represented by class <code>CDirectorResource</code>. | Represented by class <code>CDirectorResource</code>. | ||
Revision as of 22:29, 26 May 2025
director_resource is a logical entity available in
Black Mesa. It is the director from elimination game mode. This entity controls waves, stages, active scenario ID and active scene ID. Spawns automatically with multiplayer game if mp_coop are using 1 value. All inputs and outputs are same as CBaseEntity.
Represented by class CDirectorResource.
