Lua run: Difference between revisions
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Gtamike TSGK (talk | contribs) (Added example RunConsoleCommand (Note: No External .Lua file is needed for this to run correctly)) |
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{{I|RunCode|Run Code that was defined in the entity.}} | {{I|RunCode|Run Code that was defined in the entity.}} | ||
{{I|RunPassedCode|param=string|Run code that was passed as a variable.}} | {{I|RunPassedCode|param=string|Run code that was passed as a variable.}} | ||
== Example Code == | |||
RunConsoleCommand('say', 'Hello World') | |||
Revision as of 08:00, 30 August 2025

lua_run is a logical entity available in
Garry's Mod. It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Code (Code) <string>
- Lua code to run when triggered.
The lua variablesACTIVATORandCALLERmay be used in the code, as well asTRIGGER_PLAYERif !activator resolves to a player.
Warning:Using the quote symbol "in any text field of a Hammer Object Properties Dialog will lead to VMF corruption, fixable only by editing the VMF directly with a text editor and removing the added quote symbol.
Workaround:You should instead use either an apostrophe (single quote) 'or brackets[[]]to contain strings in your lua code.
Tip:Using include()you can run external lua files. The function looks for files in
\GarrysMod\garrysmod\addons\mapcontent\lua.
For example you could create a file namedMyMapScript.luaat
\GarrysMod\garrysmod\addons\mapcontent\lua\MyMapScript.lua, which could then be run in Hammer withinclude('MyMapScript.lua').
Flags
- Run code on spawn : [1]
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string>
- Run code that was passed as a variable.
Example Code
RunConsoleCommand('say', 'Hello World')