Rpg missile: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CMissile|file1=1}}
{{CD|CMissile|file1=1}}
{{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game3=Source SDK Bases}}
{{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}}
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]

Revision as of 12:31, 1 July 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CMissile
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ weapon_rpg.cpp

rpg_missile is a model entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases. This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.

The rpg_missile model.