Info stopallsounds: Difference between revisions
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Represented by class <code>CStopAllSounds</code>. | Represented by class <code>CStopAllSounds</code>. | ||
== Inputs == | == Inputs == | ||
{{I|Activate|param=float|Stops all sounds.}} | {{I|Activate|param=float|Stops all sounds.}} |
Revision as of 05:49, 22 May 2025

info_stopallsounds
is a logical entity available in Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.
Represented by class CStopAllSounds
.
Inputs
- Activate <float >
- Stops all sounds.